Kinda went bad, i played two BA armies and a footdar list. Beat the first BA DoA list barely. Then got ROFL stomped by the Footdar and folded to the last BA list. I've decided to redo my list and drop the Scarabs (who suck) and the Monolith (which sucks).
More on those list changes later.
Thursday, December 22, 2011
Friday, December 16, 2011
The Forces of the Tomb World Rise

So im in the process of finishing my Necrons for tomorrows tourney at scifi. Heres my list for tomorrow.
1850 point Necrons
HQ: Anrakyr the Traveller in Catacomb Command Barge w/ Gauss Cannon
Royal Court
-Harbinger of Destruction
Solar Pulse
-Harbinger of Despair
Veil of Darkness
HQ: Overlord
Warscythe, Resurrection Orb, Phase Shifter, Upgrade to Phaeron
Royal Court
-Harbinger of Destruction
Gaze of Flame, Solar Pulse
Troops: Pyrrhian Eternal 10
Troops: Warriors 8
Ghost Ark
Troops: Warriors 10
Ghost Ark
Fast Attack: Canoptek Scarabs 10
Fast Attack: Canoptek Scarabs 10
Heavy Support: Annihilation Barge
Heavy Support: Monolith
Well their you go, my list for the tourney. I'll let you all know how it goes.
Sunday, December 11, 2011
New Year, New Army... New Blog?
Okay, so the title is a bit misleading, as it isn't really a new blog - there was just a long hiatus between updates. It's not like our lone follower really missed us that much! : D
Anyway, Commissar Chris has done a little soul-searching and discovered he didn't really enjoy playing his Imperial Guard like he used to, so he sold off his beloved Guard army to someone at our local store and started a Necron Tomb World... so I guess we'll have to change his name to Overlord Chris or something. (Now that I think about it, I gave my Eldar to Tracy, so now I need a name-change as well...)
We're in the midst of playing with units, figuring out the good stuff, and trying to get an 1850 list built so he can take them to next Saturday's tournament at Sci-Fi Genre. So to close out, here's a shot of his slightly-modified Catacomb Command Barge, which he'll probably be using as a barge-ridin' Anrakyr...
Anyway, Commissar Chris has done a little soul-searching and discovered he didn't really enjoy playing his Imperial Guard like he used to, so he sold off his beloved Guard army to someone at our local store and started a Necron Tomb World... so I guess we'll have to change his name to Overlord Chris or something. (Now that I think about it, I gave my Eldar to Tracy, so now I need a name-change as well...)
We're in the midst of playing with units, figuring out the good stuff, and trying to get an 1850 list built so he can take them to next Saturday's tournament at Sci-Fi Genre. So to close out, here's a shot of his slightly-modified Catacomb Command Barge, which he'll probably be using as a barge-ridin' Anrakyr...
Wednesday, April 13, 2011
It's a sad day for the guys at Turn 6
Due to some situations and comments that have arose from the past tournament that we just attended we have lost out TO Dale who is a great friend to all of us and Scifi and Turn 6. I will talk to the guys and tell you more on the situation.
Thursday, December 2, 2010
IT'S ALIVE!!!!!!! IT'S ALIVE!!!!!!!!!!!! IT'S ALIVE!!!!!!!!!!!!
Trace here, just wanted to let you guys know of my new ork creations. I took some space marine assault on black reach terminators and turned them into my mega armour nobz. Using parts form my boyz, biker, and trukk set to make them I'll have pics up soon.
Tuesday, November 9, 2010
WAAAGHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!
Space Sharks (Space Wolves) v.s. Orks an my orks pull out a WIN!!!!!!! Chris quit bottom of turn one, but for the lolz tank shocked my orks...... bad idea, Warboss Gopsmaka destroyed a land raider in a death an glory and a boyz nob destroyed a rhino. But, before I get ahead of myself here lets review the match type and turn one:
Match Type- Space Marines battle mission Surprise Attack
Turn One Deployment an Top of One:
I place all my orks in the center of the map while Chris surrounds them on the outer ridge. Placing his land raider so his Sea Guard (wolf guard) can assault my nob bikers, his great hunters (grey hunters) squads to assault and shoot me boyz, and his hammer heads (long fangs) protected by terrain to shoot his missle launchers at me. He blows up my looted wagon and trukk but nothing else. He's terminators come out of the land raider and assault the bikers, his Brother Captain (wolf lord) and his sea guard attack, the captain misses all his attacks an the squad only does one wound because my bikers invulnerable save an feel no pain in return the bikers kill two sea guard causing them to run. He has to run his hammer heads to get line of sight, and gets out of the rhinos to shoot the boyz killing thirteen out of one squad.
Turn One Bottom of One:
In return form his shooting my last remaining boyz and a full squad of thirty shoot his two squads bring one down to five and the other to eight. My kommandos move into position to assault his hammer heads and my regular nobs march down the field toward his other great hunters squad. Then my seventeen boyz assault his five last marines and his other eight in the squad in a multi-assault killing two form the five man and five form the eight making them run off the board as while. By the end of my first turn the only thing left was one rhino with a squad an three five man squads of hammer heads with missile launchers. Letting me get the win.
Match Type- Space Marines battle mission Surprise Attack
Turn One Deployment an Top of One:
I place all my orks in the center of the map while Chris surrounds them on the outer ridge. Placing his land raider so his Sea Guard (wolf guard) can assault my nob bikers, his great hunters (grey hunters) squads to assault and shoot me boyz, and his hammer heads (long fangs) protected by terrain to shoot his missle launchers at me. He blows up my looted wagon and trukk but nothing else. He's terminators come out of the land raider and assault the bikers, his Brother Captain (wolf lord) and his sea guard attack, the captain misses all his attacks an the squad only does one wound because my bikers invulnerable save an feel no pain in return the bikers kill two sea guard causing them to run. He has to run his hammer heads to get line of sight, and gets out of the rhinos to shoot the boyz killing thirteen out of one squad.
Turn One Bottom of One:
In return form his shooting my last remaining boyz and a full squad of thirty shoot his two squads bring one down to five and the other to eight. My kommandos move into position to assault his hammer heads and my regular nobs march down the field toward his other great hunters squad. Then my seventeen boyz assault his five last marines and his other eight in the squad in a multi-assault killing two form the five man and five form the eight making them run off the board as while. By the end of my first turn the only thing left was one rhino with a squad an three five man squads of hammer heads with missile launchers. Letting me get the win.
Friday, September 3, 2010
WE'RE BACK!!!!.........Finally
Sorry for the absent guys and gals between work and the tournament its been a hard couple of weeks. Chris of course place high, number two spot, while me an James sang the blues as he got fifth and I took home last. I know that I'm starting to get back into gamer shape after my three straight massacres being tabled every time, tell the truth my ass still hurts lol. But we are all excited about the doubles tournament coming up in October thanks as always to Dale the man behind it all. An I think it will be the last tournament for my orks as I am going to try and focus on starting my Space Puppies army. Thanks for bearing with us during our absence an will diffently start to bring news form our gaming club, thanks again guys and gals an as always stay tuned to Turn 6 Gaming.
Trace
Trace
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